8/24/2023 0 Comments Diablo immortal mobile screenshots![]() Still, it’s strange to see even small guilds reacting in such an anti-social manner to potential new guild mates, and I hope that as the community matures, more welcoming guilds and communities will come to the forefront. While one or two rejections from larger guilds are to be expected with a hard cap of 100 members per guild, being rejected by even small/new guilds is very uncommon in the MMORPG, and my experience is not a unique one, with many players complaining of being unable to join a guild.Īdmittedly this is not something that Blizzard can fix. Guilds:ĭespite being a multiplayer title, in which grouping with others is beneficial to smooth progression, joining a guild in Diablo Immortal can prove to be very difficult, and I have personally been rejected by almost a dozen guilds, despite being well-geared and, in several instances having much better gear than anyone else in the guild. Image credit Diablo Immortal - Published by Activision-Blizzard and developed by Blizzard Entertainment. ![]() While this is technically legal, as somewhere in the small print, players undoubtedly have agreed to this (Blizzard are not stupid), it still leaves a bad taste in my mouth. Players who opt to purchase the boon of plenty are in for a rude awakening when they discover that failing to log in each day for 30 days will result in them losing the premium reward from any particular day they missed, unlike most titles which allow players to claim premium rewards at any time after they have unlocked. Very Expensive:Īfter much number-crunching and head rubbing, many in the community have arrived at a startling conclusion, in a worst-case scenario, a player could be required to spend over $100.000 to fully max out their character gear, meaning that the top of the leaderboard is likely to be dominated by crypto millionaires and business owners. Group Content:ĭiablo Immortal makes a lot of rather costly mistakes, which has resulted in it receiving the lowest Metacritic rating in the history of Blizzard, however when it comes to group content, Diablo Immortal provides all you could expect and more, with dungeons, rifts, raids, battlegrounds and more ensuring players have easy access to group content any time of the day or night. To round out the oddness, the Immortal faction allows only the 500 best players on the server to be part of it, all but ensuring that it is predominantly populated by whales and no lifers, while the vast majority of players are forced to play as the underdog faction (Shadows Faction), who have been given the right to challenge the Immortals for their position, something that happens fairly frequently, but rarely results in Immortal clans losing their privilege, considering the stat buff (crown) given to Immortal Clan leaders and Officers, leading to even more one-sided engagements with the predominantly free-2-play shadows. This oversight has resulted in players losing access to guilds that they have created with premium currency and later being told they will NOT be receiving a refund of any kind, despite having received no prior warning that joining a new faction primarily for PvP content would require them to leave their current guild. Factions:ĭiablo Immortal places all new players in the adventurers’ faction before giving them the opportunity to move to a new faction at around level 45 however, what they do not tell players is moving to a new PvP faction will force them to quit their guild, despite players of all three factions being able to party up to complete both instanced and open-world combat. The game has already been banned in two countries after falling foul of European gambling laws.Image credit Diablo Immortal - Published by Activision-Blizzard and developed by Blizzard Entertainment. This isn’t the first launch disruption Diablo Immortal has received. Over 15 million players in the country already pre-registering for the game – a large share of the total 35 million players who preregistered across the globe. But Blizzard will likely be keen to launch the game in China to expand that figure. Diablo Immortal has already generated $24 million through its in-game microtransactions, with the majority of that revenue coming from US and South Korean players. Others were disappointed with the hidden progression caps that punish free-to-play players by arbitrarily lowering their grinding rewards. Players and critics were quick to lambast the game’s aggressive monetization systems and expensive microtransactions. The launch of Diablo Immortal has not gone smoothly.
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